3D Generalist
A four player first person typing based shooter in Unreal Engine 5. Made by Goyangi Games, a tight knit student based game dev group at UCSC. I worked as a Character and Environmental artist and collaberated with our desiginers and programmersCharacters:
Created 2 playable hero characters from concept to in game modelsEnvironment:
Made modular asset packs to build and decorate a map blockout. Utilized tiling textures and trim sheets for seamless integration as well as unreal's node based material/shader tools.
Ior:
playable character. Responsable for concept, low poly, high poly sculpt polish, re-topology, textures, and riggingHead Sculpt by Alexis Huang
A single player third person nautical exploration game where you sail across the mediterranean and meet friends and foes from Greek myths.Produced by Red Athena Studios and developed by the Goucho Game Lab at UCSB, a student led game dev studio aiming to get students hands on experience with working on a team to develop and ship games.I worked as a character artist completely remote, concepting, modeling, texturing, rigging, and animating game ready boss characters
The Minotaur
One of the boss characters that the player gets to fightResponsible for all aspects from concept to finished model to rigging and animations used in gameModeled, rigged, and animated in blender
Textured in Subtance Painter, touched up in Photoshop
Short game demo created solo in 6 months using UE5 for an intro to game dev class at Santa Barbara City College.• Created 95% of the assets from scratch, from characters to environmental pieces and all animations.
• Utilized Unreal's material/shader system and landscape tools to block out and create the map
• Programmed movement, dialogue system, interactive animations, and all other mechanics using UE5's Blueprint system
• Composed game's soundtrack and recorded foley from scratch
Seeing a friend
Eating flies (Loop)
Stroll
Hi I'm Sasha!
I'm a 3D generalist for stylized games based in California and am currently a Junior at UCSC majoring in Art, Games, and Playable Media (BFA).I specialize in creating stylized PBR and hand painted game ready assets ranging from characters to environmental models, though I also have experience as a 2D illustrator.The goal of my work is to bring to life worlds and characters, emphasizing story telling and world building.
Software Experience
from most proficient to least:
Blender
Adobe Photoshop
Substance Painter
Unreal Engine
Autodesk Maya
Substance Designer
Adobe Illustrator
Zbrush
want to get in contact with me directly? shoot me an email!